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THE LIFE OF A SLIME
DESCRIPTION
The Life of A Slime is a single player game where the player plays as, you guessed it, a slime. Players will have to solve puzzles and interact with characters to find a way out.
RULES
This is an interactive side-scroller game. It uses the usual A and D controls as well as using the mouse to interact with characters and objects.
TIME TO MAKE
1 Month
TYPE OF GAME
Interactive Side-scroller Game
Single Player

BEHIND THE SCENES

Player Transformation
In one of the levels of the game, the players have to transform into a mouse after they interact with one of the characters to solve and proceed to the next level.
Torch Behavior
In one of the early levels, the players have to pick up a torch that will be put into a list, aka an inventory. The torch will be used for another level where the player uses the torch to solve the puzzle and proceed to the next level.

ACHIEVEMENTS
When I was making this game the player transformation was the biggest problem for me to do.It took me almost 4 to 5 days to solve what was the problem.
When I first did the code I only just put to where if the player clicks the button, it will switch to the transformed animation but errors kept coming out. The reason was because I wanted the player to have the same buttons for walking in the other form. But the normal form walking was overriding the new walking code making it pop out errors.
I googled for answer and for the first 2 days I couldn't find any answers. I then referred to a stencyl forum about the mattered. Someone in that forum gave me the idea to use game attributes first before putting the other codes in that attribute. After 2 to 3 more days of trial and errors, I managed to figure it out by making boolean attributes of the forms.
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